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Create a Basketball Jersey Sublimation Design

Step-by-step Konfiwear tutorial: download a vector jersey design from Freepik, align it using the Blender UV layout in Illustrator, export a clean SVG with correct layer IDs (primary/secondary/accent), create a preview, and publish the design inside Konfiwear.

·9 minutes reading
Cover Image for Create a Basketball Jersey Sublimation Design

What You'll Build in This Tutorial

In this Konfiwear tutorial, you'll create a basketball jersey sublimation design that works perfectly inside the Konfiwear 3D Customizer.

If you prefer watching, start with the video tutorial below:

By the end, you'll have:

  • A clean SVG with Konfiwear-compatible layer IDs (primary, secondary, accent, accent2, accent3)
  • A preview image for your Design Library
  • A design uploaded into Instance → Designs, ready to use on your basketball jersey model

Tools You Need

Step 1 — Download a Vector Jersey Design (Freepik)

  1. Go to Freepik and search:
    • Basketball Jersey Design
  2. Filter to:
    • Illustration
    • Vector
  3. Choose a design (free or premium).
  4. Download it, move it into your project folder, and unzip it.
  5. Open the .AI file in Adobe Illustrator.

Goal: get a clean vector base that you can adapt to your jersey UV.

Freepik search results showing basketball jersey vector designs for download

Step 2 — Export the UV Layout from Blender (2048×2048)

The UV layout is your blueprint. It ensures your design lands on the correct panels (front, back, sides, etc.).

  1. Open your jersey model in Blender
  2. Select the jersey mesh
  3. Go to UV Editing
  4. Select all UV islands
  5. Export the UV layout

Important (mandatory for Konfiwear sublimation textures):

  • Export size: 2048 × 2048

Name it something like:

  • UV.png

For a detailed guide on preparing 3D apparel models and UV workflows, see our tutorial: From CLO3D to Konfiwear: How to Prepare and Import Apparel Models.

Blender UV Editor showing basketball jersey UV layout export at 2048x2048 resolution

Step 3 — Create the Illustrator Template (2048×2048)

  1. In Illustrator, create a new document
    • Width: 2048
    • Height: 2048
  2. Place your exported UV layout image (UV.png)
  3. Center it precisely:
    • X: 1024
    • Y: 1024
  4. Lock the UV layer so it doesn't move.

You now have a perfect artboard for Konfiwear sublimation textures.

Adobe Illustrator new document setup showing 2048x2048 artboard with UV layout placed

Step 4 — Place and Adapt the Freepik Design onto the UV Panels

Now bring your Freepik vector elements into the new 2048×2048 document:

  1. Copy the shapes/patterns you want to use
  2. Paste into your template file
  3. Scale and position them around the UV panels

Instead of manually editing every shape:

  • Use rectangles on top of UV zones
  • Duplicate them across other panels
  • Use fills to define clean color regions

This makes the next steps (layer grouping + color control) much easier.

Illustrator workspace showing Freepik design elements positioned over basketball jersey UV panels

Step 5 — Convert Each Color into a Clean Vector Layer (Compound Path)

Konfiwear works best when each color layer is a single clean vector object (or a clean group) per ID.

For each color region:

  1. Select one object of that color
  2. Go to:
    • Select → Same → Fill Color (or Fill & Stroke)
  3. Cut
  4. Paste in Place
  5. Go to:
    • Object → Compound Path → Make

Repeat this until your design is simplified into a few clean color layers.

How Many Colors Can You Use?

Konfiwear supports up to 5 color layers for this workflow:

  • primary
  • secondary
  • accent
  • accent2
  • accent3

For more details on design preparation, check our Design Layout documentation.

Illustrator showing Select Same Fill Color and Compound Path workflow for clean vector layers

Step 6 — Name Layers for Konfiwear (Primary / Secondary / Accents)

This is the most important rule:

Allowed Konfiwear Layer IDs

Use these exact names (case-sensitive recommended):

  • primary
  • secondary
  • accent
  • accent2
  • accent3

Typical mapping:

  • Background / main base = primary
  • Second most visible areas = secondary
  • Highlights / trims = accent, accent2, accent3

Tip: Keep it consistent across all shapes that belong to the same layer.

Step 7 — Export SVG Correctly (Use Artboard)

Now export your final design as SVG:

  1. Save your Illustrator file first (AI)
  2. Then:
    • File → Export → Export As
  3. Choose: SVG
  4. Enable: Use Artboards (very important)

Export.

Illustrator SVG export dialog with Use Artboards option enabled

Step 8 — Clean SVG IDs (Remove Illustrator Suffixes)

Illustrator often adds suffixes like:

  • primary_1
  • secondary_2
  • accent_3

But Konfiwear expects the ID to be exactly:

  • primary, not primary_1

Fix Using svgviewer.dev

  1. Open svgviewer.dev
  2. Clear the canvas
  3. Drag & drop your exported SVG
  4. Click through each object and check its ID
  5. Remove extra suffixes so IDs become:
    • primary
    • secondary
    • accent
    • accent2
    • accent3
  6. Download the cleaned SVG
  7. Replace the old SVG in your project folder
svgviewer.dev interface showing SVG layer IDs being cleaned from primary_1 to primary

Step 9 — Create a Design Preview Image (PNG/JPG)

Konfiwear requires a preview image for every design.

Option A (Fast): Export from Illustrator

  1. In Illustrator:
    • Export as PNG (or JPG)
  2. Enable: Use Artboard
  3. Save the file

This gives a nice "real product" preview:

  1. In Konfiwear:
    • Go to Mockup Designer
  2. Create a new mockup
  3. Select your Basketball Jersey model
  4. Upload your exported PNG
  5. Position it nicely on the 3D view
  6. Save and generate the preview
  7. Download or copy the preview image

For a complete guide on mockup workflows, see: Mockup Approval Workflow in Konfiwear.

Konfiwear Mockup Designer generating preview image for basketball jersey design

Step 10 — Upload the Design into Konfiwear

Now publish it:

  1. Go to:
    • Instance → Designs
  2. Click:
    • Add New Design
  3. Choose type:
    • Sublimation Design
  4. Fill:
    • Name: e.g. Basketball Design 1
    • Image: upload your preview image (PNG/JPG)
    • Texture: upload your cleaned SVG

Click Add Design.

Konfiwear Instance Designs page showing Add New Design form with SVG upload

Step 11 — Assign the Correct Category (So It Appears in the Customizer)

After uploading, assign the same category used by your model.

Example:

  • If your jersey model is categorized as Basketball
  • Then your design must also be categorized as Basketball

This is what makes it show up inside the Customizer filters.

For more on product categories and filtering, see our Products Documentation.

Konfiwear design settings showing category assignment matching product model category

Step 12 — Test Inside the Konfiwear 3D Customizer

  1. Go to the Customizer
  2. Select the basketball jersey product
  3. Open your new design from the design library

Now test the color controls:

  • Change primary
  • Change secondary
  • Change accent, accent2, accent3

If your naming is correct, you'll see live color updates instantly.

Konfiwear 3D Customizer showing basketball jersey with live color controls for primary, secondary, and accent layers

Troubleshooting (Quick Fixes)

My Design Shows but Colors Don't Change
  • Your SVG IDs likely include suffixes like primary_1
  • Re-open in svgviewer.dev and clean all IDs
The Design Looks Misaligned on the Jersey
  • Confirm the Illustrator artboard is 2048×2048
  • Confirm you centered the UV at 1024 / 1024
  • Confirm you used the exported UV layout as the placement reference
The Design Doesn't Appear in the Customizer
  • Confirm you assigned a category that matches the product model category

Need help? Explore our Design Preparation docs for more guides and tips.

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